In the magazine: “the journal of play” is a very interesting article published titled: “Play as a Basic Pathway to the Self” as an interview with Thomas S. Henricks. On e quote as an example for this article’s and persons relevance in play research:
“And the sometimes not so gentle teasing that accompanied that process was a way of toughening oneself in the face of disappointment, of being allowed to provoke those who were normally one’s superiors, and of recognizing that enduring relationships transcend moments of difficulty.”
I love talking about the value of play, and was invited at Little Chicken Game Company to reveal more theories on motivation and how to apply these in game design. Since I managed to refer to so many different theories and scientist, I was worried for them to loose the attention, and incorporated an old-fashioned Name Bingo Game, and it was played successfully and enthusiastically. The dialogue and Q&A after this lecture was super great and made me hunger for more…
I was invited to explain more on the game “Coach4Life” we developed for the Dutch Kidneyfoundation with Little Chicken and Cfag as a tool to motivate people with a Kidney disease to change their lifestyle and learn to cope with their disease. Great discussion were initiated on how to motivate people and patients. Especially the video of Irene saying: “I am not a patient anymore” elicited lots of conversation….
2 of june I will be talking on the conference for special education about the value of play, topics as inclusion, low treshold, context facilitation, motivation will be addressed:
Someone special referred to me the link to this article with: “this is what you mean to say with play!”
And I am happy, because yes, exactly this is what I think is true, and what everybody recognises and agrees on being true, still not easy to not forget to play though…
Read this text please, since I seem not able to express these matters that well:
“The Case for Replacing Exercise with Play”
This is a very nice example of simple interaction with your environment and your personal presence in time….
“Shadowing gave memory to Bristol’s city lights, enabling them to record and play back the shadows of those who passed underneath.”
- Level #1: Design your game
- Level #2: Play a role (discuss who plays what role in which process and how and why ; ) This can be used personal, can be to define the organisation or to define the ‘perfect’ user, as in context mapping and user centred mapping
- Measuring the process dynamics, the real one, the desired activities, the treshholds and opportunaties
- Tension of the opposite cards on timeline
- ‘Play the elements’ memory
- Discuss and prioritise the elements
- Level design (by Ilse Pouwels, student at TUe)
- Design characters, the good the bad the ugly – build the storyline and narrative
- Gamedesign canvas
- Timeline design?
- Balancing emotions
- Makeplay level #3Redesign this game and play (game designers)
- Marshmellow challenge
An interesting article: “How are we supporting young digital makers?”
…Times are changing, and kids and students use all digital media different, exploration, creation and understanding should be provided in education, and us teachers are skilled to provide and enable these, even-though we might seem “old”, “behind” and for sure differently skilled in this digital age maybe, but we are able to explore, discover and learn together. Schools, teachers, parents, students and children all play a role in our current and future education and society… let’s talk, discuss, explore and play more!
This girl is 8 years old and capable of this performance… when I watched this… I could see how much she has been exploring with her body and the pole, in a playful, explorative and experimenting way, she enjoyed is and is enjoying it, pure play, the result, the proces, the performance.. so great to watch!
This article inspired me: “42 Benefits of Doing Jigsaw Puzzles – Thinking Skills and Problem Solving” to write this:
“I love it when a plan comes together”
…we say we hate clichés, but we actually love these, and we love the moment when we recognise these. Because it reinforces our learnings and it builds our trust in many things to be what they are, so we can (at least believe) we have some kind of control on the world around us. The more patterns we recognise the least new unexpected and maybe scary things surround us, so we feel in comfort in recognition. Read more