A co-creation process (during CoviD lock downs) including health experts plus clients who are coping with an impact in life (brain damage or physical trauma). The end-result after 8 months collaborating and development (including testing and iterations) we developed a playful journal/diary, 15 postcards titled: ‘zo doe ik het’ (this is how I do it), plus publications with several activating and reflective challenges in several magazines (specific targetted on the targetgroups) and a report on the co-creation process, the obstacles and successes.
SEE MORE (in Dutch): https://www.rehabacademy.nl/zo-doe-ik-het/Read more
I was so lucky to be invited to speak at #G4C2021 (Games for Change) Festival about the project I did with Oxfam in Somalië. How to cross borders, or how to find common ground with many stakeholders and participants. See the talk here, and many other great talks on their channel!Read more
I am very very honoured for my Dutch book to be reviewed by Thomas Fondelli, he already applies play in his therapeutic practice, and got curious about applying ‘gamification’ in his practice, therefor he read and reviewed my book thoroughly for the magazine “Systeemtheoretisch bulletin” in Belgium.Read more
“The great consolation of the game is that it’s not final victory we should seek in order to be happy, but simple, humble progress: the never-ending pleasure of moving in the right direction. Nobody wins the status game. They’re not supposed to. The meaning of life is not to win, it’s to play.” – from this Guardian article >>
Ellis has been talking often and in many places world wide about play, games and the impact play can have and how to design motivation, check out some of those events here >>Read more
A treasure found on my grandparents farm, still being used today btw! Look at these images…Read more
We are launching the game “Open deur?!” (=open door) by Anne Frank Foundation. Together with a great team of divers expertise and Tinqwise Immersive, we created an educational game for vmbo students (age 15-18) to practice/learn listening, connecting and foster a two way dialog. The game was developed in many corona- co- creation sessions, including students and teachers. A solid and tested plan: How to integrate the game in lessons?
This project has been one of the most thorough, sensitive, cautious and detailed process in my experience, with great compliments to the Anne Franks Stichting for hosting this process in that way. One important thing to include was not only to develop and test with our target audience yet also; how to engage teachers with minimal effort and maximal outcome, has carefully been designed.Read more
HAPPY 10 year-anniversary to Ellisinwonderland!!!!
Exactly TEN years ago today I registered at the chambre of commerce, and am happy to declare that these where the top best years in my life as a professional, in diversity of amazing projects, lots of travelling, learning about (academic) research and teamwork in so many different teams and collaborations. I am so grateful to all those I collaborated with and learned from… or better expressed: played with ; )
This drama on Netflix of 7 episodes is amazingly well made… how a world/life can run around just one game: Chess! Educational, intriguing and amusing… plus aesthetically pleasing! Go watch!Read more
Thanks to several organisations as the Dutch Embassy in India, Dutch Culture and the DGA, I was invited to visit India to share knowledge on game design and development. From that amazing trip, I got in contact with great people and the journey grew larger and bigger…. last year I got invited as board member at the School of Design at UPES University in Dehradun, India.Read more