More info on the Summerschool: Gamesandplay
Description of the workshop: “A hands-on workshop with post-its and markers for all participants to participate on how to taste and ‘cook’ a game. In this workshop, we will use a model to dissect an old known game such as Pacman and learn what are (the) game elements and how can we open the perspective and focus on a game experience in the context of play instead of taking the mechanics and dynamics only into account. What can we learn about player types and play preferences using the model and how can we validate a game by focussing on the game elements without deconstructing/destroying the overall gameplay.”
And as promised for the participants the Prezi-slides >>
(results from the workshop by participants will soon be available here too)
I found an old magazine (mind.scientificamerican.com)with a very interesting article on pain.
“We are more often frightened then hurt: and we suffer more from imagination then reality” by Lucius Annaeus Seneca Read more
Two older women in the train were talking with each other when I heard: “she said she was only able to cope with it thanks to Wordfeud!”. So I asked what and how. They told me a friend last her grandchild first and later her daughter, they both agreed this is NOT possible in life to have to deal with, but their friend had to cope, and managed by finding the needed distraction in Wordfeud. Read more
January 2014 I became participant of class #5 at THNK (and enjoying every minute)
An article was placed in the Financial (Dutch)Newspaper May 31st:
I was invited to give five workshops to teachers at a technical MBO about gaming and introducing play in their lessons.
For me this was a wonderfull experience to find myself in a very different domain (again) with very different questions and attitudes about education and play. Always adventures in Wonderland!
I studied Industrial Design, became graphic designer, the webdesigner and via interaction design a serious game designer, then an attempt to make it applied game designer, but I experienced a lot semantic discussion on these terms in play. When I became a researcher (only a hort time) the confusion on the topic games and play become much bigger instead of smaller. I tried as Game Design Thinker and Motivation designer, someone (not just someone!) called me a behavior economist.
Now… I believe I wish to become a Game Alchemist….
[Wiki] Alchemy differs significantly from modern science in its inclusion of Hermetic principles and practices related tomythology, magic, religion, and spirituality. It is recognized as a protoscience that contributed to the development of modern chemistry and medicine. Alchemists developed a structure of basic laboratory techniques, theory, terminology, and experimental method, some of which are still in use today.
Quotes About Play & Learning (which I stole/quote from childsplaymagazine.com)
“Play is the only way the highest intelligence of humankind can unfold.” ~ Joseph Chilton Pearce (author)
And he mentions the Magic Circle! On Ludology >>
Ryan and Geoff are pleased to welcome back Eric Zimmerman, professor at NYU’s Game Center and author of The Rules of Play. This episode we discuss the concept of the “magic circle” and how designers can foster and benefit from it.
Found via this article by Adam Johnson: “Braintraining, curiosity and aging” he writes about the importance of mental health, in relation to physicall health. A quote: “The relationship between mental health and a spirit of learning suggests that age is as much a state of mind as a tally of years lived.“
Olga Kotelka sports active at the age of 95 and mentions playing Sudoku is equally important as exercising daily. Read more about her here and see an interview.
I’ve been talking about the magic game circle on stage at TEDxutrecht.com theme: BEHAVE. Ps: 12 out of 15 balloon remains have been returned!
Each moment of play/Every game is an unique experience, due to context, timing, situation, the player’s character, the players relationship and the gamedesign, and all these parameters relate differently dynamically… that is why games are complex systems, and hard to control, but that is also the magic of play, the dialogue and negotiation we as gamedesigner need to have with each player, the player is somehow in total control of the game experience (even if he does not perceive it that way at that moment).
In game design we only co-create with the player, the player makes the game work.
(ps: many gamers wish to understand the game designer, as to meeting God in real life. I also believe many game designers love creating a world and control the players experience and actions as a ‘god’)