Once upon a time a team of students at the University of Amsterdam were very confident about their game concept, and about developing their game. It was a matter of putting the elements and assets together. Then I told him to think about their level design… and again they answered to me: “the levels… we just need to adjust these and balance, once we got everything on the stage together”. Read more
How to design games for a elderly, was the topic of my talk at the Game Developers Conference in Istanbul 2018. I showed samples and experienced, and shared why this target group is so great to use and learn about what a players wants and can do. How to design accessible and desirable games. The audience asked great questions about how to create games not only for entertainment, and how to create awareness on gaming for impact. The organisation was perfect and i received a gentle Thank you note after returning home.
Watch this animation and understand what fun can do….
Last weekend of september I was invited to join the Herd of the Internet of Elephants to the Steppes Beyond 2017 Festival in the Royal Geographical Society in London to have visitors play with 6 Augmented Animals in our Safari Central app. This app is a sneak preview to introduce the 6 real animals provided by six different nature organisations to become famous in Next year’s to be launched game. Read more
I was invited to talk at the Internet of people event about Internet of Elephants. I presented the concept of Internet of Elephants and how we aim to reuse location and other data retrieved from scientists and conservation organisations to create compelling games to interact and play with this data. To treasure this real data plus these animals as becoming so scarce, yet so much valuable to learn about life and survival. A great discussion about ethics and “butting in or leave be” came up. I would like to thank the audience for their participation.
(plus the other talks where great on questioning technology and societal matters as privacy, safety, identity protection and ethics, very interesting to have been able to attend!)
This video named Hyper reality is a great example how we could gamify life and add motivational triggers, nudges in an augmented interface… real cool material to ignite the discussion on ethics, plus the freedom for the player, how far can we go? How far do you want to be played? Check the video here >> Read more
An article is published about the collaboration between at least three game companies to produce a game (and Ellis in Wonderland is one)
Read the article (in Dutch) online: Adformatie
Or see the pdf >>adformatie.nl
After 1,5 years working with Internet of Elephants, I am honoured to be receiving this mention and title:
Plus I do agree this is the best Job in the world, I allowed to play a role as a member of the herd of this amazing international team, and overcome all the different and surprising obstacles in our ambitions to have an impact via play.
A quote from Azure Grant:
We often spend our time trying to appear and feel unworn by our years, covering them with clothing or makeup and ignoring the memories they represent. While Ellis embraces the past, she discusses the frustration associated with the limitations imposed by her injuries. Still, she uses her scars as a visual reminder to appreciate her own history and resilience.
Read this blog about my talk at the QS2017 Amsterdam Conference here: http://quantifiedself.com
Together with Hieke Hoekstra and Ate de Boer we developed a course at Effectief Onderwijs and noordelijkonderwijsgilde.nl for teachers in special-needs education about digital teaching materials and tools. Our 16 participants explored many digitals tools and created their own research plan:
- developed a research question based on their pupils needs and abilities
- designed a pilot test to run
- run a pilot test
- created a video and presentation
- wrote a report about their insights with recommendations for their organisation plus peers
A final magazine with reviews on different digital tools and providers has been created as a library to continue with as a team, one of biggest finding is that the way to get a tool is a first obstacle, to implement a tool second, but once you are interacting with the pupils, they very often surprise their teachers with their talents and abilities to explore these objects. Like my pupils surprised me happily during this course ; ) Read more