Three students at the University of Amsterdam developed within a few month a game for youth on the topic of problematic social behaviour, how to deal with anxiety, how to respond to cooperation or how to cope with missing cooperation when to be expected. I have been so lucky to coach this team in their last few weeks of development. And the overcome obstacles in their process. Team hurdles to overcome, stress management, the alleged lack of certain talents, they showed amazing stamina and resilience while continuing the great work, and managed to create a working game with several interesting levels to be played.
I will never forget to see all three of them crying of joy while watching and listening to their own humoristic trailer for the first time finished.
They won the first prize of the Games4health Awards Utah 2016 in the category “Empathy Challenge”.
So well deserved since they covered the wide range of game design, it’s complexity, it’s multi- ánd disciplinary character, and they made a create trailer on top of that: see the Shape Quest trailer here >>
“Doing something over and over again doesn’t just make it easier. It actually changes the brain. That may not come as a surprise. But exactly how that process happens has long been a mystery.”
Great scientific article on how our brain works and learns: “Learning rewires the brain”
And for me ofcourse plenty of evidence to be read why playing games is relevant to rewire our brains ; )
I am very fond of threes, how they stand and how divers they are, and what they most have seen while growing for so many years, being there on the same spot. That, and many more reasons made me decide to build my logo with threes, since I believe many stories and adventures can be told with the image and analogies of threes.
Students from the University of Applied Science Amsterdam in the Minor Design Thinking & Doing are being exposed to many creative tools available. One afternoon in the Kick-off weef a “Make Play! workshop” was planned. I thought them about the value of play, and how play-elements can be used as ingredients in designing product for motivational and engaging purposes. Then with the uses of the canvasses and game elements cards, they designed game in team with the following challenge: “Design a game for teenagers to become aware about STD (sexual transmittable diseases). A playful afternoon, with amazing game concepts have been presented. And off-course, great conversations on the topic crossed the tables…. Read more
Five teams studying at the department of Gamestudies were working on applied games for stakeholders for 6 months. A workshop prototyping was done in one afternoon and great concepts were proven to be promising or challenging after playing together their playable prototypes, great learnings were done by the students and me, and of course a lot of laughter as well. This video was a test for a tower defence concept to create awareness on cybersecurity.
This picture is taken at Laika on the Westergasfabriek, the company I co-founded in 2000, and left in 2010. Then we made a tagcloud as decoration on our window… still enjoying these words we chose then.
“serious, fun, simple, play, games, strategic, tactic, usability, cooperate…” Read more
In november 2016 I was invited to talk at the Design week in Rio de Janeiro. This is thanks to Clarissa Biolchini and Laje, from their reference I got invited and thanks to them Brasil now knows about my existence and work in design. So in return for this invitation I offered to do a workshop designing games for a societal problem. While preparing this workshop that week in Rio I experienced the traffic very much, the same ride by taxiof approx 10 km can cost you 15 minutes or 1,5 hours depending on the time of the day, the wheather or other circumstances which are hard to predict when planning your day. Read more
A battle is actually an abstract form of a feedbackloop, what action revolves in certain action/reaction, which triggers insight, learning and new actions… interactivity, challenge and a learning curve is always experienced in a battle. Read this article to learn more about battle and gameplay design: in Gamasutra: 7 combat systems that every game designer should study
Today I am talking to educators of the future on how to incorporate games & play in education.
I was invited to talk at the Design Week in Rio de Janeiro november 2015. The location was beautiful, the event was perfect, and the people were great. Something unexpected was the weather, my balloons were blown away very fast, which gave an extra challenge for my audience to participate in the game with the four very different rules. Read more