Ellis on playful living: "this is my personal library of what I've learnt so far while I'm still mischievously exploring..."

Ellis, game alchemist

immergent persuasive gameplay

16/09/2017 18:49

This video named Hyper reality is a great example how we could gamify life and add motivational triggers, nudges in an augmented interface… real cool material to ignite the discussion on ethics, plus the freedom for the player, how far can we go? How far do you want to be played? Check the video here >> Read more


Alice, art, english, favorite, gamification, play, psychology, R&D, serious

Article on: “Dutch playfull colaboration to protect wildlife”

25/08/2017 08:51

An article is published about the collaboration between at least three game companies to produce a game (and Ellis in Wonderland is one)

Read the article (in Dutch) online: Adformatie

Or see the pdf >>adformatie.nl


about play, article, english

Me, Professor of Play ! ?

16/08/2017 08:53

After 1,5 years working with Internet of Elephants, I am honoured to be receiving this mention and title:


read the full blog here >>

Plus I do agree this is the best Job in the world, I allowed to play a role as a member of the herd of this amazing international team, and overcome all the different and surprising obstacles in our ambitions to have an impact via play.


article, english, game, gamification

Ellis’s scars are featured on QS website

05/08/2017 11:37

A quote from Azure Grant:

We often spend our time trying to appear and feel unworn by our years, covering them with clothing or makeup and ignoring the memories they represent. While Ellis embraces the past, she discusses the frustration associated with the limitations imposed by her injuries. Still, she uses her scars as a visual reminder to appreciate her own history and resilience.

Read this blog about my talk at the QS2017 Amsterdam Conference here: http://quantifiedself.com

Plus the video of the complete talk can be seen here >> Read more


Alice, article, english, event, QS

Succesfull learning course for teachers co created!

07/07/2017 09:40

Together with Hieke Hoekstra and Ate de Boer we developed a course at Effectief Onderwijs and noordelijkonderwijsgilde.nl for teachers in special-needs education about digital teaching materials and tools. Our 16 participants explored many digitals tools and created their own research plan:

  • developed a research question based on their pupils needs and abilities
  • designed a pilot test to run
  • run a pilot test
  • created a video and presentation
  • wrote a report about their insights with recommendations for their organisation plus peers

A final magazine with reviews on different digital tools and providers has been created as a library to continue with as a team, one of biggest finding is that the way to get a tool is a first obstacle, to implement a tool second, but once you are interacting with the pupils, they very often surprise their teachers with their talents and abilities to explore these objects. Like my pupils surprised me happily during this course ; ) Read more


about play, educational, english

QS 2017 Conference ‘My Health Scars’

16/06/2017 23:55

I’ll share my “quantified body” as tracked by my physical scars. The data on my scars includes date of the injury, size of the scar, impact of the scar, and healing time. (All scars are accidental, by the way.) quantifiedself.com Read more


art, data-visualisation, english, event, QS

How play elicits innovation

10/05/2017 18:10

Thanks to a temp. teaching job at the Amsterdam University College, I read this article:

Play in evolution and development” by Anthony D. Pellegrini, Danielle Dupuis and Peter K. Smith.

I love for instance this quote:  “… leading us to posit that play may be an important mechanism at the vanguard of behavioral innovation” in this article a lot more reasoning on the how and why. Read the complete article, or ask me next time we talk ; )




17/04/2017 10:10

Three years ago today I did a TEDx talk, and i’ve not been able to look at the video till today! I still agree with the message: we do need to play more! I personally will try (again) to make obstacles as challenges and find better balance in life. See the talk here (it is only 8 min)

Read more


about play, Alice, english, event, favorite, game, gamification, serious

Double plus good Play

02/04/2017 11:18

I am a huge fan of Foooty, it’s a ball to play anywhere and anytime, since it fits in your pocket.

Recently at my birthday I received a Foooty+ as a gift. Double plus clever game design, inside the Foooty is a puzzle placed… really not that easy to figure out! Plus I love the simplicity of the round transparant ball with inside a transparant cube… contrasting yet matching perfectly. Love it!


about play, braintraining, design thinking, english, favorite, play

Pac-man is alive and kicking!

18/02/2017 13:23

As most people might know by now, I am a big fan of Pacman, and often talk about pacman when trying to explain the theory of gamedesign.

Now I am happy to announce that Paladin Studios made a tribute to Pacman in their game Galaga Wars. Read more about the how and what here >>

Read more


about play, english, pacman, play