I don’t like violence, but this is an interesting read

31/12/2015 15:56

A battle is actually an abstract form of a feedbackloop, what action revolves in certain action/reaction, which triggers insight, learning and new actions… interactivity, challenge and a learning curve is always experienced in a battle. Read this article to learn more about battle and gameplay design: in Gamasutra: 7 combat systems that every game designer should study

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