I am a huge fan of Foooty, it’s a ball to play anywhere and anytime, since it fits in your pocket.
Recently at my birthday I received a Foooty+ as a gift. Double plus clever game design, inside the Foooty is a puzzle placed… really not that easy to figure out! Plus I love the simplicity of the round transparant ball with inside a transparant cube… contrasting yet matching perfectly. Love it!
As most people might know by now, I am a big fan of Pacman, and often talk about pacman when trying to explain the theory of gamedesign.
About 7 years ago, I “designed” this ring, to be as cheap as possible, customisable in size on the spot, sold for one euro at Queens day in Amsterdam….
Found the photo just now, and it made me think of the magic circle as a model… also born approx. 7 years ago?
Boek: Gamedidactiek, het hoe en waarom van spellen in de les.
Spellen en computergames worden steeds meer ingezet in de les. Gamedidactiek legt uit wat het nut van spellen in de les is. Waarom en hoe kun je spellen inzetten in je les?
MASS project >>
Center for Games & Impact >>
Science Center >>
Room Recess >>
Wise Play >>
In the year 2015 and 2016 I have been advicing Hannie van den Bergh with the intriguing project of bridging an abstract concept as Nano technology is, towards a wide audience. This project was a EU collaboration of different partners from science, art and industry. And the end result where several events including the tools Hannie developed, using gameplay.
See more information here about the coalition: http://www.seeingnano.eu/
More about the toys/tools:
“Ellis was in W*india*land – part 1” can be read here
In November 2017 a group of Dutch game developers went for the GDC (game developers conference) in Hyderabad. We were invited to speak, discuss and expo different applied games from Holland. Read more
For my quantify self experience on Happy Faces I have been interviewed by the Belgium Magazine Charlie Mag. Talking about Happy… can that smile be any bigger? Read the article in full here >>charliemag
For the first time a hosted a game design workshop in Hanze Applied University Groningen via Skype since the train did not take me there. I was a very new experience, and I really miss the contact with the students and their work, but it worked out rather well, within 2 hours time, the team managed to create a member profiles, a persona, the team goal and a game concept to proceed with for next phase.
At the University of Applied Science Amsterdam, for the launch of the new academic year, students are Challenged to develop games at the Zoo (Artis), to engage visitors with the less popular animals.
Everyone is invited to become a test player at: Internet of Elephants Playgroup