Triadic game design: Balancing reality, meaning and play

19/06/2011 13:02

Interessante site, publicatie en methode over gaming en gameontwikkeling: Triadic game design

It takes two to tango, but it takes three to design a “meaningful game.” For “games with a purpose” to dance, three different worlds need to be balanced: the worlds of Reality, Meaning, and Play. In a nutshell, that is the message of this book. Simultaneously, it is the summary of my experience in designing a game for training professionals. Both aspects, the theory as well as the practice from which it derived from, are at the core of the following pages…

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apply play, book, play, R&D

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