What does Ellis do?

This is what I do: I..

  • Do hands-on workshops: ‘the value of play’ (see the 3, 5 en 7 course menu below)
  • Playtest games (best in casual, puzzle and braintraining games)
  • Teach (game) designthinking + doing
  • Do QA= quality assurance on user journey and user experience
  • Advice on designing for elderly
  • Consult on applied game development and implementation of play
  • Do matchmaking between organisation who want to play and those who make play
  • Do matchmaking between academic research and the game industry

This is what I did (in short):

Workshops on the value of play and creating play

For several organisations and context I have been invited to explain more on what play can do in a certain context or problem. After talking and explaining often, I realised I need to make people play to understand the value and power of play, so in five years time I created several tools to make people understand and make play. This has been done now with groups of;

  • kids in the age of 8 to 12
  • primarily school teachers
  • technical teachers who teach to teenagers
  • international students media design
  • students game design
  • health institutes
  • professors + students design
  • caregivers + caretakers
  • patients
  • innovation consultants
  • and even with game professionals.

In this wide divers group, the learnings were always met. Great play-concepts have been invented, and most of all problems were deconstructed and reconstructed to gain insights and perspectives on the context, the role being played, the powers at hand, this is also proven to be a good method to get to know each other and each other role in a team or project and to set a proper context to continue to work together in a longer term, creating a framework together, defining boundaries and house-rules, it is al one big game really ; )

 

3 course – play around a problem/topic I
time: 2 – 4 hours amount particpants: 12 – 18
Insights on games  and play will be shared, then in teams the definition of the context and a problem/topic (creative question) will be defined, a profile from “the Player” will be made and discussed  and in teams game concepts will created and pitched: a final discussion to conclude on the found solutions and method to decide what would be the next level….
5 course –play around a problem/topic II
time: 4 – 6 hours amount particpants: 12 – 18
Insights on games  and play will be shared, then in teams the definition of a specific context and a problem/topic (creative question) will be defined, a +/- mapping on the topic and context will be done. Then a profile from “the Player” and his context will be made and discussed  and in teams game concepts and prototypes will be developed, tested and played. A final discussion on the feasability, defining obstacles to overcome in implementation of the solutions will be done to define the next level/step(s) together.
7 course –play around a problem/topic III
time: 8 hours amount participants: 10 – 30
In this seven course menu a selection of above courses is chosen by the chef, to match the requirements and needs for the project, more in depth user research or introducing the team and team roles will play a bigger part. This menu is often chosen as a kick off for a project in which not all stakeholders know each other and each others expertise, strengths and expectations, then together a path or track will be designed, including hurdles, obstacles and the success definition.