What does ellis do?
ellis in wonderland’s range of services foster participation on the topic of innovation, creativity and applying play. her services range from minimal participation to total participation.
(scale of interactivity 1-10)
- challenge ellis in wonderland with a “how might we…?” – problem. email ellis and see if she can come up with a solution.
- buy & readApply Play and experience play as a diy experiment. execute the book’s challenges and ask ellis questions when required.
- invite ellis over for a talk about the impact of play and how a game or game elements can be used as a tool – playful interaction and dialog included. examples of talks: how to get ahead of the game – do you want to age happy?; how to design and engage extraordinary audiences; power to the player; and addicted to learning.
- ask ellis in wonderland for an expert review as a “users’ advocate” to learn how things might be improved from a user’s perspectiveon an existing or in-development product or service.
- add “assumption killer” tests to service 3 to determine if the rational for development decisions or improvement of existing services are true… or not.
- ask ellis in wonderland to execute QA (= Quality Assurance) tests on the user experience, user journey and desirability (including target audience testing, depending on the requirements and need).
- invite ellis in wonderland to conduct a hands on play for impact workshop (12 to 25 participants, 2 to 4 hours duration) to:
1- gain knowledge and understanding of the design process
2- have a dynamic dialog on applying play as a solution in different domains (health, education, business, governance)
3- create a game concept in teams resulting in a tangible prototype and presentation, plus the best team wins a reward.
- invite ellis for play for impact workshop XL (12 to 35 participants, 4 to 7 hours duration) to take service #7 to a new level including a prepared challenge based on a specific context. this workshop is designed for participants and teams tackling a certain challenge, requiring a kick start for projects or needing a push to get unstuck. participants will take part in team building and team communication, which will help to get all stakeholders in alignment.
- invite ellis as a consultant to solve a serious challenge. open an explorative mindset and broaden the experience in the design thinking process for stakeholder mapping and complex system thinking in order to (re)design a solution that does not yet exist. during the implementation phase assumptions on obstacles and opportunities are explored and tests and experiments are conducted to kill assumptions and iterate to the next level.
- …. up to you, what do you need?
This is what ellis in wonderland did (in short): I…
- Summary 10 years Game design + development with Laika (2000-2010)
- Summary 10 years Webdesign + development with Laika (2000-2010)
- Over 15 years development of all interactive material the Samsam magazine for children on global citizenship in primary education.
- Developed a puzzel platform for elderly: Vitamine P -a puzzle a day keep the doctor away
- Developed a jobcareer game for FNV youth
- “What would you do if”… a game for the ministry of defense on safety on the workfloor
- Co created Coach4life: a fun app to save lifes
- Talk on several conferences about designing behavior & play
- Was involved with several Academic Research projects
- Was member of the coalition to research the future of gaming
- Was member with TNO researching game for physical and mental health elderly (white paper)
- Talked often about my Quantify Self hobby
- Taught and coached students in design (UvA, HvA, TU Delft, Tu Eindhoven, Hanze Hogeschool Groningen)
- Adviced and consulted several braintraining Start ups + game companies
- Co created Greenberg Nielsen Island a recruitment game
- Member of the Herd of the Start-up Internet of Elephants + Safari Central
- Knit with others urban grafitti with BreiwerkWest in Amsterdam
These are some of ellis’ talks
- 2012 Presentation on the impact of play on Games for Health
- 2013 Isaga Conference “How to design Magic” Stockholm
- 2014 XDA the magic game circle as a model to design behavior change”
- 2014TEDx in Utrecht about the value of play
- 2014 Quantify Self Conference “this is what I ate”
- 2014 presentation at Doctor’s 2.0 in Paris ’14
- 2015 presentation at Doctor’s 2.0 in Paris ’15
- 2015 Respawn Cologne Games Conference
- 2015 Quantify Self Conference “To face a day”
- 2015 Spoke on the Design week in Rio de Janeiro
- 2016 Presentation in India Game conference
- 2017 Quantify Self Conference My scares 2017
- 2017 Internet of people event – “How wild is our life?”
- 2018 Gaming Istanbul Conference – “design for a extra-ordinary target audience: elderly”
- 2018 Tehran Game developers convention – “Apply play – to get ahead of the game”
- 2018 Serious Play Conference (Buffalo New York)”Apply play – to get ahead of the game – designing games for elderly”
- 2018 Serious Play Conference (Buffalo New York) “designing games for/with elephants”
- 2018 Games for Health Conference in Eindhoven – Keynote “Apply play!”
- 2018 Games for Health Conference in Eindhoven – “Do you want to age happy?”
- 2018 NRC live “Future of education Event” – “Addicted to learning/how to design motivation”
- 2018 THNK FSTVL – storytelling: “let the games begin”
- 2018 Compliance Experience – “Best compliance officer ever?”
- 2019 Gaming Istanbul Conference – “Apply Play • to get ahead of the game”
Hands-on workshops on the value of play and creating play in teams
For several organisations and context I have been invited to explain more on what play can do in a certain context or problem. After talking and explaining often, I realised I need to make people play to understand the value and power of play, so in five years time I created several tools to make people understand and make play. This has been done now with groups of;
- kids in the age of 8 to 12, primarily school teachers, technical teachers who teach to teenagers, international students media design, students game design, health institutes, professors with students design, caregivers with caretakers, patients, innovation consultants and even with game professionals ; )
In this wide divers group, the learnings were always met. Great play-concepts have been invented, and most of all problems were deconstructed and reconstructed to gain insights and perspectives on the context, the role being played, the powers at hand, this is also proven to be a good method to get to know each other and each other role in a team or project and to set a proper context to continue to work together in a longer term, creating a framework together, defining boundaries and house-rules, it is al one big game really ; )
Some examples of workshops (including photos):