Found on this blog >> Seth Godin describes a super fun variation to the old fashion Scrabble game. I copied his text here completely, since I love it!Read more
1 + 1 = 2! special offer for all fridays in this holiday season, buy one get ‘Apply play • to get ahead of the game’ for free!
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I was invited to talk (again) on the IGDC the Indian Game Developers Conference in Hyderabad. I spoke about “Designing for Impact: How to research to kill assumptions and avoid failure” – With approx 30 guests I was so lucky that after my slides, great questions were posted to have a great dialog. I wish there would be a time I can skip my slides, and just interact on the topic with the audience, hurray for Q and A! ; )
A co-creation process (during CoviD lock downs) including health experts plus clients who are coping with an impact in life (brain damage or physical trauma). The end-result after 8 months collaborating and development (including testing and iterations) we developed a playful journal/diary, 15 postcards titled: ‘zo doe ik het’ (this is how I do it), plus publications with several activating and reflective challenges in several magazines (specific targetted on the targetgroups) and a report on the co-creation process, the obstacles and successes.
SEE MORE (in Dutch): https://www.rehabacademy.nl/zo-doe-ik-het/Read more
I was so lucky to be invited to speak at #G4C2021 (Games for Change) Festival about the project I did with Oxfam in Somalië. How to cross borders, or how to find common ground with many stakeholders and participants. See the talk here, and many other great talks on their channel!Read more
I am very very honoured for my Dutch book to be reviewed by Thomas Fondelli, he already applies play in his therapeutic practice, and got curious about applying ‘gamification’ in his practice, therefor he read and reviewed my book thoroughly for the magazine “Systeemtheoretisch bulletin” in Belgium.Read more
“The great consolation of the game is that it’s not final victory we should seek in order to be happy, but simple, humble progress: the never-ending pleasure of moving in the right direction. Nobody wins the status game. They’re not supposed to. The meaning of life is not to win, it’s to play.” – from this Guardian article >>
Ellis has been talking often and in many places world wide about play, games and the impact play can have and how to design motivation, check out some of those events here >>Read more
A treasure found on my grandparents farm, still being used today btw! Look at these images…Read more
We are launching the game “Open deur?!” (=open door) by Anne Frank Foundation. Together with a great team of divers expertise and Tinqwise Immersive, we created an educational game for vmbo students (age 15-18) to practice/learn listening, connecting and foster a two way dialog. The game was developed in many corona- co- creation sessions, including students and teachers. A solid and tested plan: How to integrate the game in lessons?
This project has been one of the most thorough, sensitive, cautious and detailed process in my experience, with great compliments to the Anne Franks Stichting for hosting this process in that way. One important thing to include was not only to develop and test with our target audience yet also; how to engage teachers with minimal effort and maximal outcome, has carefully been designed.Read more