This game is an amazing tip to be played: Icarus Needs:
Just play, no more words are needed, love to hear what you think…
As a fan of the game Shadow’s Edge to help teenagers with chronic disease cope by learning and motivate to journal, I was invited by Rosemary to write a blog on “Digging Deep” on my experience being young patient.. so I started to write, and it took me several weeks to finish writing this. So many details I did not want to write about at all… but now so relieved it is done and out…. the value of expression and creating to cope, is what the game Shadow’s Edge is about. Read the story here: Digging deep: “Why was I the lucky one?” >>Read more
Sometimes a game and its rule allow extreme situations nobody could predict, and the consequences are rare… yet for the sake of an honest outcome, these rules are being discussed and create great dilemma’s for the players, or the hosts or those outside the magic circle, yet involved deeply.Read more
My students at the Leiden University (a multi disciplinary the Game Hackathon course) had to write as one of the assignments a State of Play situation from their individual childhood. These little paragraphs of text were so pleasant for me to read, that I regretted that I was the only one reading these… and believed each deserved to be read by more readers.Read more
Always great to meet a fan on a conference (or create new fans) who want to create a selfie with you… this one is taken at the GIST conference in Istanbul 2019, an amazing conference, including a consumer expo, which created an interesting audio back drop for the conference. To hear the questions from the audience was a challenge, but these obstacles made the conversation between listeners and speakers extra dedicated an even more interesting, so a day to remember.Read more
Last month I was invited to tell the story about writing my book Apply Play • to get ahead of the game at Verso: A literary & arts evening that renders the literary journal in live form, featuring poets, artists, and thinkers of all kinds. Brought to you by the makers of VERSAL at Mezrab.
For me this was a double challenge since this audience was so very different then what I am used to present to, plus the story I wanted to talk about was an experiment to share.Read more
In april last year, I launched my book Apply Play • to get ahead of the game, and have been receiving compliments plus suggestions via social media, per mail and in person since then. To my surprise, many people sent me a photo of their book Apply Play, and I feel very honoured to have been receiving these so spontaneously… so I got motivated to start a new hobby of collecting these… so now I need you reader te help me complete my collection… do you have a photo to add here please?Read more
Ellis in wonderland was invited to conduct a playfull workshop on bridging art and an audience plus be part of the exhibition to talk about playful education.
“The Village Project functions as a mediator and presents a form of physical and psychological experience that sheds light on certain aspects of creative learning and alternative education by generating alternative thoughts, and transforming individual practices into real engagement. “
from exposition “The Village” 2018/2019 at Depo in Istanbul.Read more
I am extremely proud to be part of this book: “The Playful Citizen • Civic Engagement in a Mediatized Culture” published by Amsterdam University Press.
“In the last decade, digital media technologies and developments have given rise to exciting new forms of ludic, or playful, engagements of citizens in cultural and societal issues. From the Occupy movement to playful city-making to the gameful designs of the Obama 2008 and Trump 2016 presidential campaigns, and the rise of citizen science and ecological games, this book shows how play is a key theoretical, methodological, and practical principle for comprehending such new forms of civic engagement in a mediatized culture.Read more
I often have coffee or lunch at Hannie’s studio in Amsterdam, and we can talk forever about the borders and bridges between art and sciences, and ideally we also discuss crossing the borders between countries and cultures. We cross over and share our experiences, and this project Hannie was doing (next to the Nano project of course!) was the Japanse game Karuta (as part of a bigger project called Edo Sanpu 2020).Read more