My students at the Leiden University (a multi disciplinary the Game Hackathon course) had to write as one of the assignments a State of Play situation from their individual childhood. These little paragraphs of text were so pleasant for me to read, that I regretted that I was the only one reading these… and believed each deserved to be read by more readers.Read more
Last month I was invited to tell the story about writing my book Apply Play • to get ahead of the game at Verso: A literary & arts evening that renders the literary journal in live form, featuring poets, artists, and thinkers of all kinds. Brought to you by the makers of VERSAL at Mezrab.
For me this was a double challenge since this audience was so very different then what I am used to present to, plus the story I wanted to talk about was an experiment to share.Read more
In april last year, I launched my book Apply Play • to get ahead of the game, and have been receiving compliments plus suggestions via social media, per mail and in person since then. To my surprise, many people sent me a photo of their book Apply Play, and I feel very honoured to have been receiving these so spontaneously… so I got motivated to start a new hobby of collecting these… so now I need you reader te help me complete my collection… do you have a photo to add here please?Read more
Ellis in wonderland was invited to conduct a playfull workshop on bridging art and an audience plus be part of the exhibition to talk about playful education.
“The Village Project functions as a mediator and presents a form of physical and psychological experience that sheds light on certain aspects of creative learning and alternative education by generating alternative thoughts, and transforming individual practices into real engagement. “
from exposition “The Village” 2018/2019 at Depo in Istanbul.Read more
I am extremely proud to be part of this book: “The Playful Citizen • Civic Engagement in a Mediatized Culture” published by Amsterdam University Press.
“In the last decade, digital media technologies and developments have given rise to exciting new forms of ludic, or playful, engagements of citizens in cultural and societal issues. From the Occupy movement to playful city-making to the gameful designs of the Obama 2008 and Trump 2016 presidential campaigns, and the rise of citizen science and ecological games, this book shows how play is a key theoretical, methodological, and practical principle for comprehending such new forms of civic engagement in a mediatized culture.Read more
I often have coffee or lunch at Hannie’s studio in Amsterdam, and we can talk forever about the borders and bridges between art and sciences, and ideally we also discuss crossing the borders between countries and cultures. We cross over and share our experiences, and this project Hannie was doing (next to the Nano project of course!) was the Japanse game Karuta (as part of a bigger project called Edo Sanpu 2020).Read more
This is the hi-score list of the What if… game, keep track of the highest score, and make sure you score even higher!
Or get the game to play it, sent an email to: firstname.lastname@example.org
What if we could solve big and small challenges together… play the game to frame your challenge, create new challenges and work on solutions, as many, as weird, as proper, as clever, as “off” as possible…Read more
Beginning of this month I was invited to give a Lecture.nl at InsingerGilissen about play and the impact of play. There was great interaction and many questions were asked, one question is sticking with me since then…. “how do you balance reward and punishment in game design?” …. in that moment i answered that that is exactly one of the hard things to do, first based on assumptions, then tested with players, to find the sweet spot or perfect balancing of both opposites, and ideally an adaptive balance, depending on the players activity, background and preferences…
I saw this movie and was sooo impressed with the part were he explains to here about making puzzles:
(she) why are we wasting all this time doing puzzles?
(he) it’s a way… to control the chaos
(she)that’s ridiculius. Ok, what’s the point?
(he) life is messy. My success, you here now. There is nothing we can do to control anything. But when you complete a puzzle, when you finish it, you know that you have made all the right choices. No matter how many wrong pieces you tried to fit into a wrong place, but at the very end, everything makes one perfect picture. What other pursuits can give you that kind of perfection? faith? ambition? wealth? love? No. Not even love can do that, Mata.